The story begins…
The histories tell of a time, ages past, where the Gods of the world bestowed their powers upon the multiple races of the world. This was a time of great prosperity, and great calamity, for the people of the world found that the powers of the Gods are not to be used lightly.
Wars broke out between the Gods of good and evil; championed by their chosen Heralds – warriors who were gifted with the powers to call upon the Arcane, Heal, Channel Spirits, and speak with Nature. These wars changed the face of the world and almost brought upon its destruction.
The Gods themselves agreed to abandon the world to avoid catastrophic disaster, taking their chosen Heralds with them. These legendary champions of the Gods are now only remembered in children’s tales, and although the God’s names are still remembered, the Powers they once granted to their followers have become legend as well.
However, small groups of devote believers look for signs of the return of the Heralds, the return of the true Gods, and salvation. In recent years, there have been rumors and stories of those very legends come to life…
The 10 nations are split in what is already being called the 100-Year War, and while the names of the cities often remains the same, who controls them shifts like the seasons.
The 10 Capitals are melting pots of the different races of the world. Mainly the home of Men, the cities are also home to those of the other races who seek the old ways, are outcasts from their society, or [OTHER]. The other races of the world blame everyone else for the departure of the Gods and have sequestered themselves into their own kingdoms, awaiting the return of their Gods.
Society is split into the wealthy Elites who maintain control over the governments of the 10 nations, and the lower-class workers, tradesmen, and militia who’s lives are trivial to the governing Elite.
The adventures find themselves in the city of Falshire, recently occupied by the enemy city/nation of [CITY/NATION NAME]. The occupation is still fresh, and there are rumors of rebellion in the city…
Months have passed since the great treaty. On that fateful day two armies stood nervously respectful of one another and of the pact they were to strike. The handshake that follow seemed to echo 100. through the lands and shook the bowels of both nations. With the war finally over life has taken an eerie calm. To the public it came suddenly and without celebration. Soldiers have returned home to their families and fill the taverns at night.
You know two things in your heart to be true. You distrust the conditions of the treaty but do not know a whole lot about them. You have harbored a long time hatred of Tulduroc. Their ways are vile, they have a lower moral code, and their women are ugly. Any self respecting citizen of Bremer would never be associated with a Tuldurocan.
You know and respect each other from the nights you spend at the Twilight Inn. You keep company together during your off evenings and have known each other for months. Lately conversation has turned to talk of politics and distrust in the recent treaty. Some of you turn up your nose at the Tuldurocans in your city. Some feel pity that they have to them stoop to crawl into your space (but still distrust them). But mostly all of your distrust the treaty and its conditions. You settle into your regular Wednesday night booth and begin to talk as a fully dressed Tulduroc soldier walks into the Twilight and orders a drink at the bar.